Fire Mage specializes in maximum damage output. This build focuses on one poem level leveling and PVP technique.
This build contains no effect spell except one, it is Purgatory fire. It is the most commonly used build for the rune of Magic.
PVE: This fire build makes it easy to easily destroy monsters. In most cases, you can defeat an enemy above 2 or 3 levels.
With your main damage deal, blow away enough damage and flames to quickly destroy the enemy. I personally start using a electric bolt to fight against monsters.
With Ruins of Magic, you can create macros that are perfect for dispatching monsters just by clicking the button once. On the priest side, this build revocation eliminates the need for pot spam.
The priest also has a very important spell called rising tide, spells are not that useful until you completed Level 30 elite quest and cast it instantly.
Another very useful skill margin is the basic calibration, you can blow off the skill for 5 seconds without casting time. Because the skill of the flame is not cold, it can give big damage to the enemy. The only drawback is that this skill needs a 10 minutes cool down.
With rudimentary catalysis, you can easily dispatch most mini bosses to Magic's rune.
PVP: The distance of any magic square is the key to PVP. The wizard deals the most damage in any game, but the flip side is very faint. Fortunately, there are some techniques in this build that will help keep distance from enemies.
The following skills such as fireball, lightning, lightning, flame, static electricity, plasma arrow, discharge, electric volts, electric compression, static magnetic field, purgatory fire, rise of the tide, etc. are the most important skills used in the PVP of the Mage priest tree. , Urgent healing, and to regenerate.
PVP: Start PVP
When starting PVP fight it is obvious to use basic catalysis and spam flames. Your opponent will die soon.
You have the ability to use a static field at any time if you are in cool down for elemental catalysis. This will paralyze enemies between 10 seconds and 30 seconds without moving or attacking enemies, pots or injuries to you.
Please start your PVP battle now. Note: These technologies are not open PVP duels. I like to place the first few spells in a macro consisting of electric volts, tides, fireballs, lightning bolts and flames. Before you know that an enemy is under attack, you should remove all these spells in the macro before you touch the enemy, before you can see enough of the thunder to pick up the spell of the flame I can do it.
When the first barrack's close combat character begins to storm after you, you have several choices at this point. I personally think of another flame spell immediately after the previous character. You are now under attack and damaged. Static electricity exceeds about 2 hits from enemies. Since the opponent is over you, use the skill discharge to defeat your enemies for 5 seconds. With this you will get quick Purgatory Fire and Flame.
It is most likely to keep another hit just before or just after fireing a spell of fire. Are you facing a problem now? Or the macros are completely cold but you never last long without erasing those spells. It is a place where an electrostatic field enters. This special skill has only a minimum talent point distribution. I can only enter the enemy's stun for a few seconds. If your enemies were surprised, look for nearby monsters and use electrical compression on them with plasma arrows. Static fields so that monsters do not become a very powerful area and dispatch them within 5 seconds.
Before starting the first PVP macro again, you have the opportunity to use play or emergency treatment. This last magical damage should destroy most of the proximity difficulty at this point as soon as possible. If you have not destroyed, you can rinse this technique a number of times and repeat. Thinking quickly with good technique and practice makes these techniques the best.
PVP: Forced PVP
When randomly attacking random rules used to keep your static field convenient, in case you need to use it to stop inflating a fatal harm. If the static field is not saved, the next best option is to use silence and lighting followed by a plasma arrow to use electrical compression so that you can use static electricity. It is important to stop your opponent using static fields and attack your words. From here you can destroy your opponent using the technique above.
Here is the best skill that you can truly paint the aisle in this build.
Mage tree
Fireball: Please give Max a priority. This skill is immediate cast and is a very important skill of DPS spamming
Lightning: This skill is mainly used to prevent the opponent from moving far away. Since the damage of the skill is not so large, it is not used much other than an attack. You have about 10 talents in this skill or enough to get a 5 second route.
Wisdom: This passive skill can increase your wisdom and increase your management points to use skills. This is a very important skill, but there is not enough capacity point to make the most of it until the second half of the game. You can have extra spare points.
Silence: This is an essential skill for PVP, base skills are sufficient for most of the time, and in reality there is no need to include talent points until the second half of the game.
Flame: This skill is asked if it is the most used damage dealing spell without cool down. The downside is that you only have 3 seconds cast.
Static electricity: This is the best skill to use if you need to eat up to 4 hits from a monster or opponent. Depending on the level of the monster and the equipment of the opponent it may not be so sustained. Therefore, you can place spare points as needed.
Plasma Arrow: Not only needing to create a state of charge for the use of electrical compression is extra necessary.
Discharge: You use this skill only to use a 5 second stun which you give to opponents or monsters when you begin your skill. We need to use skills only when you are attacked by your opponent's monster too close to you. Base skills are sufficient, you do not need to add points.
Electric Volt: This is another priority. This is the average skill above the average DOT, the mage has. The effectiveness of this is much greater in PVE than PVP. Since DOT lasts for 12 seconds, please make sure that DOT damage has ended before using static fields.
Fire knowledge: This skill increases passive fire damage to fire-based skills. This is very important in maximizing damage during PVP and PVE. Talent points will be tight at an early stage, but please add as many points as possible to increase the damage of the fire.
Purgatory Fire: Skill up is very important, but you will not have enough talent to introduce it early. This is the only AOE skill this build has, but there is no immediate cast and cool down. It will also have very good damage and will easily destroy somewhat lower monsters. The best combination of skills to use with this is the discharge to hit several times with the stun and the discharge of static electricity.
Well, this skill will reduce the management cost of your skills for a certain period of time. The downside is that there is a two minute cool down, because I put points on wisdom.
Elemental weakness: This skill is wonderful and one of the most underestimated monsters and opponents is most likely to have a modern gear that is resistant to your magic attack. Casting this spell to an enemy invalidates that spell and then invalidates some. When you throw this to the enemy first, you are closer to explaining the basic damage of the skill.
Eruptions: Fireballs and plans may explode and cause fire damage.
Elemental Catalysis: Magical damage increases by 20% every 2 seconds for 20 seconds. 2% of mana will recover. This is a certain spell.
Priest tree
Rising tide: This is a priority skill, if you release the elite skill and cast it immediately, combining the fire ball and the electric bolt greatly increases the DPS.
Emergency healing: Although this skill is somewhat better, it usually causes problems. I can not heal enough and waste time I can cast another more important spell. I put a limited number of talented points into skills and actually use it during PVP and PVE fights.
Regeneration: This is one of the most important skills of the Priest tree at a very high level that regenerates 1 tonne health point in 12 seconds. This is a great spell to use during battle, before combat, after battle. Please add as many talent points as possible.
Magic Barrier: This skill is an essential item for dungeon raids and leveling against high level monsters at parties. To bring a powerful boss and PVP's magic damage dealer, you need magic defense power.
Holy aura: This skill is the moment of that trap. All received damage will be zero for 5 seconds.
Conclusion:
You have a lot of fun with the build of fire mage, you can do tons of damage, regenerate your health, one by one and PVE and dominate one PVP can do. This is a basic and very simple build, and most magical users will choose this build. A more sophisticated build is the way the mage gets fun when it is properly played and it exceeds the magic limit.