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Like some Runewords, Hand of Justice has a very specific build mind: Paladins who want to make use of the Level 16 Holy Fire Aura on it.
Requirements:
Any Weapon with 4 sockets
Runes (in order): Sur + Cham + Amn + Lo
The Stats:
Level Required: 67
100% Chance To Cast Level 36 Blaze When You Level-Up
100% Chance To Cast Level 48 Meteor When You Die
Level 16 Holy Fire Aura When Equipped
+ 33% Increased Attack Speed
+ 280-330% Enhanced Damage
Ignore Target & # 39; s Defense
7% Life Stolen Per Hit
-20% To Enemy Fire Resist
20% Deadly Strike
Hit Blinds Target Target
Freezes Target + 3
100% Chance To Cast Level 36 Blaze When You Level-Up
100% Chance To Cast Level 48 Meteor When You Die
Blaze and Meteor are both Fire Spells Skill Tree. While both are very useful Skills, the conditional set on the mods means that you will not see seeing them very many. You are probably see it 32 times if you (1) you have it at at every level up and (2) you actually reach Level 99, which may take you eternity + 1 years. As for Meteor triggering, most Diablo 2 Players are not too keen on dying.
These, most likely on a Mercenary, who tend to die often anyway ... However, most players would not want to to waste such an expensive Runeword on a Merc.
Level 16 Holy Fire Aura When Equipped
This is Hand of Justice & # 39; s strongest selling point.
Holy Fire is a Skill from the Paladin It's fire damage to your character. Its fire damage to your character & # 39; s attack.
(Level 16 Holy Fire Aura) in their weapons, use the Dragon Runeword (Level 14 Holy Fire Aura) in their body armor, and use Dragonscale, Holy Fire plus the + 15% damage from Dragon Scale.
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